Rotating formats are fun because they keep changing, but in Eternal formats you can continue ruining your opponent's day with your favorite Mill Crabs long after they've left Standard no need for drastic gameplay changes here
In the meantime, you can prepare by taking a look at all the goods that will be available as part of this full expansion launch
(There is psychological value to countering an opposing spell with a Force Spike since they are so easy to play around, yet it's not worth playing around them in Commander because they aren't heavily played, which makes getting your powerful spell hit by Jwari Disruption especially devastating.) As for the rest of the bunch, Silundi Vision is listed as an often play just because you need to be a reasonably spell-heavy deck for it to work
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives
If there's no exiled card when Unidentified Hovership's third ability resolves (most likely because its second ability hasn't resolved yet), the ability won't do anything
3 Trainer cards respectively