See Red 1 Hmm, normally creature enchants are terrible as they let your opponent two for one you easily
You can wait for a more advantageous pairing if you like
Three mana dorks get you mana positive in one turn cycle, your creatures get virtual vigilance, and lots of other activated abilities get additional uses
If you look closely at this card's set number, it's number 136 of 135 cards in the set, making it a special Secret Rare, an incredibly hard card to pull from packs thanks to a very low drop rate
There are relatively few actual tribal sets in Pioneer, and you only hit things like Modern Spirits or Humans with the redundancy that comes with multiple sets of payoffs
Notably, it goes to the graveyard, which makes it easier to loop with cards that let you cast spells from the graveyard for infinite extra turns