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The slower things are, the more youll want to play
Don't ask where he got a strainer in medieval times
People use proxies for a bunch of extremely normal reasons: - Playtesting new decks before spending money - Commander upgrades without chasing down every last staple immediately - Cube maintenance (updating lists without re-buying a small nations GDP) - Kitchen table games where the goal is fun, not authentication theater - Protecting valuable cards by keeping originals safe while you play with substitutes If your group is on board, proxies are often the simplest way to keep games creative, fair, and actually happening
I expect to see this in a lot of merfolk and wizard decks going forward
This deck pairs intelligent Sapphire characters, who use strategy to keep players one step ahead, with stalwart Steel characters, who stand strong in the face of challenges