Claim the win with new mechanics Disguise and Collect Evidence
It features Terror of the Peaks and Sarkhan, Soul Aflame, cards that have historically commanded high price tags because they turn every creature you play into a removal spell or a value engine
( ed.: To me, this just sounds like Magic doing War
The goal here is to let the game proceed as normal, but to navigate the game in such a way as to both not lean into being the clear threat, but also to survive down to the last two
I love the way the archetype plays, not to mention the aesthetics and fun characters related to it
I have always wanted to make a deck around Maximus Team Champion, who can gain 5 lore if you have a character with 10 strength or more in play at the end of your turn, and finally I have my chance