Being able to steal a players commander is often one of the most impactful plays in the format, and being able to do it for a measly two mana makes it clear that this card surely deserves its over-$200 price point on the secondary market
Changing the rules of engagement like this is critical for control decks to flourish, as they plan to win by answering all the things the opponent is doing
This Commander 2013 utility creature has a few things going for it that might make it a worthwhile option despite players having access to Rest in Peace and the like: Angel of Finality is a creature
Mana Tithe and Reprieve also work really well in these decks, and you also want to pick up additional ways to slow them down, like Strip Mine and Wasteland
While this cards pack tactics ability is certainly nifty (gifting you a free 1/1 Gob if your attacking creatures powers are equal to six or more), its this cards one red and one colorless activated ability that truly shines: being able to give haste and a healthy boost to all of your Goblins powers can sometimes end a game (for one player, at least) on the spot
The situation became more and more awkward (remember this took months to play out), until finally, the sheer bluntness of her unspoken message managed to pierce my irrational rationalization (what I like to call irrationalization what, only Shakespeare can make up words?) and I finally confronted her and let her off the hook