Also, there are cards that just don't do enough, or cards that can be replaced with much better and cheap (as in, less than 50 cents at your local game store) cards that will make your deck be more efficient, those cards are: Dragon Bell Monk, Highland Game, Kitesail Scout, Oreskos Sun Guide, Oreskos Swiftclaw, Satyr Grovedancer, Soulmender and Trained Caracal
They tend to go better in a more mid-game/tempo focused build with their higher lore
But its second ability is what makes it shine because your proliferate triggers now give you tempo and value at the same time
My recommendation: keep eBay in your back pocket for selling cards, but also keep an eye out for an occasional deal on a card youve been searching for
I'll go into the details of what appears on the card in a second, but first let's see what they look like: Card Number and Set : This very important, because we have a lot of cards in motion at any given time and names are liable to change
This process is used to get a better start according to your game strategy