Together, these three cards play out like this: You play Zack, and he gets the +1/+1 counter
Specifically drawing cards in white is usually tied to your creatures or lifegain and only in small amounts
Theres the possibility of an Amethyst/Sapphire deck that combines the power of Aurelian Gyrosensor and The Sorcerers Hat for extra card draw every turn
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My only disappointment with this card is that it doesn't give trample, which kind of limits the aggressive effectiveness of this card