One out of six cards being uncommon will happen 35% of the time, two uncommons 40% three uncommons 12.5%, four uncommons 7%, five uncommons 3.5%, and all six being uncommon will happen 2% of the time
It does give you a sneaky strategy to play with, where you'll steal opponents' lore and interfere with their board state while buffing your own questing and challenging characters
Not a great card, no big deal
In other words, we get 3-4 mana worth of value each time we cast a noncreature spell large enough to draw two cards (not to mention Hero tokens)
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It doesn't care if you also lost life, even if you lost more life than you gained