Magic is full of artifact creatures and there are lots of other combinations that exist
This one is severely nerfed compared to the power nine, though, as it does require you to have a Dragon in play
Bouncing a permanent or spell every time you cast another spell is a recipe to get ahead quickly, and the 7/8 attacker helps convert the lead into a win
3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." 8: Return all permanent cards from your graveyard to your hand
Strategic complexity This is not only fine at common (provided it doesn't have one of the other two types of complexity) but encouraged, as it helps to create depth for the more advanced players
While those differences are huge, perhaps the biggest difference is that each Commander deck has a Commander a legendary creature that begins the game in the Command Zone, meaning you can cast it from there