This synergy lets you stay on the offensive while forcing your opponent into constant defensive play
Bottles, feathers, potions and profit
On top of that, Aurora, Dreaming Guardians three strength and five willpower pair with its two lore to make it a solid card by itself, able to likely withstand a few attacks in the early game - especially given that having Shift 3, allowing you to bring it out on top of another Aurora card for a lower ink cost, means you can have it on the field very early on
I think the most busted thing about playing this deck is how often you can simply ignore the early game and chain ramp spells together on curve very few opponents will be able to apply enough pressure before you hit that six-plus mana threshold and start chaining bombs
We were missing a mana sink and graveyard mechanic, and, well flashback certainly fit the bill
The new Lorcana League Kit for Azurite Sea is arriving at local game stores