Based on several sessions with some of Lorcanas preconstructed starter decks, the game has clear potential for scaling engagement
Jafar, High Sultan of Lorcana is a five-cost uninkable 4/4 Amethyst/Steel card with three lore that says Whenever this character quests, you may draw a card, then choose and discard a card
We could see the potential for complexity as cards interacted with each other - but with only two hundred to pick from, there was always going to be a limit on how many cards could affect another
An Amethyst/Steel deck featuring Jafar and Iago, and a Ruby/Sapphire deck featuring Belle and The Beast
And the mom's like, 'well, which one does dad [get]?' and they're like, 'we already picked one for you,' and it was heartwarming
While giving your opponent a whole new hand each turn sounds bad in theory, it actually breaks up their ability to sculpt and plan for future turns