Hypergenesis Theres a surprisingly high number of green cards at the top of this list, which seems relatively weird as its not something I personally associate with green cards in Magic
Getting to go on the offensive with him and then untap him for use as a dork is a nice bonus, as is the fact he becomes a land therefore untargetable by common removal
Since you'll be gaining life very early on, you'll likely have a ton of excess life by the time you bring out Bolas's Citadel, as it does cost three generic and three Black Mana to play
Most Commander decks are loaded with low-quality filler cards to keep costs down, which comes at the expense of power, performance, and ultimately fun
Alesha is great if you are planning on being aggressive in combat but if you have a slower game plan in mind she lacks the suitability to reach that stand alone power threshold
I run this is the vast majority of my Blue Commander decks, since, unlike Rhystic Study, this is nice and no one will feel hurt with your taxes or massive card draw