Goad is also a fun mechanic to introduce a bit of havoc to the game
It has never once felt over powered or oppressive
Abstruse Appropriation Author of Shadows Blightwing Bandit Court of Locthwain Covetous Urge Cruelclaw's Heist Cunning Rhetoric Dream-Thief's Bandana Edward Kenway Extraordinary Journey Fiend of the Shadows Gale's Redirection Glamorous Outlaw Gonti, Canny Acquisitor Gonti, Lord of Luxury Gonti, Night Minister Gustha's Scepter Hauken's Insight Heartless Conscription Hostage Taker Ice Cauldron Intet, the Dreamer Jacob Hauken, Inspector Kheru Spellsnatcher Klaw, Master of Sound Lightstall Inquisitor Masked Bandits Monk Class Planeswalker's Mischief Praetor's Grasp Predators' Hour Psychic Intrusion Psychic Theft Rakish Revelers Ramirez DePietro, Pillager Rassilon, the War President Rev, Tithe Extractor Rogue Class Savvy Trader Shattered Seraph Siphon Insight Spara's Adjudicators Spelljack Thief of Sanity Valakut Exploration Vivien, Champion of the Wilds

While Universes Beyond: Final Fantasy undoubtedly put a lot more eyes on the long-running card game, Wizards of the Coast is taking us back to one of its own universes sort of
It also has a strength of two and a willpower of four
Cant wait to go back when I have more time