Mine is more into 'different game every time' so we're pretty light on tutors, and at least personally I do a big spread of effects that are 'cool' rather than focusing on the one win con
Doesnt directly work with the ramping theme but is one of, if not the single most powerful green card in Standard on its own
While browsing through the spoilers for this years Commander decks I was sure I wouldnt buy any of them
I finished that piece first out of the five, and made sure everything worked with it first
This cards supreme utility and power cannot be overstated, and to top it all off, its got prowess, so it gets a +1/+1 power and toughness boost (actually +2/+2 because its a triggered ability) whenever you cast an instant or sorcery spell
But I dont hear anyone complaining its simply one of the more perfect Magic cards in existence