Peace Offering Deck Analysis Like all group hug decks, Peace Offering is a little more political than you may be used to playing
Granted, this all depends on your ability to keep the necromancer alive, as you're only able to turn fallen creatures into White Walkers so long as Draugr Necromancer is on the battlefield
It could be nice in an aggressive deck, but recurring it also feels too slow for that
If an opponent tries to destroy a creature with all of your Auras and Equipment attached to it, for two mana you can move all of them to another creature, or spread them between several creatures
When you next cast an instant or sorcery spell this turn, copy that spell
(Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Once Obstinate Gargoyle has been blocked, causing it to gain flying by modifying it won't cause it to stop being blocked