The two Munchings and Crunchings ability to heal isnt really needed, and the second ability is useless because there are no Gurgis in the deck
In fact, Id use Raffine, Scheming Seer as my main one, and Toluz as a payoff to gain an insane amount of card advantage once it dies
Suddenly, Balance decks started popping up along the East Coast that were capable of dropping their entire hands by turn two plus casting their namesake Balance to strip out every card in their opponents' hands
I have to admit that I'd also really love to use Guardian of Faith to phase out the myriad tokens and the original Battle Angels of Tyr in response to the exile ability at the end of combat
On the other hand, legends in the main set can be designs built around the character independently of other cards to spark new archetypes of decks
Artifacts and enchantments are plentiful, specifically equipment and sagas, and you can fit more of them in your deck due to them being creatures (or making creature tokens on ETB)