This means most of the spells in this deck will gain jump-start from your commander, giving you a lot of card advantage
Most charms cost too much for any one ability to balance having multiple options, but this one uses color intensity for balance, so each effect is worth 3 mana (except maybe the combat trick)
In several cases, I've been the person making those claimsI remember one long road trip in particular where I was trying to convince people you should play 41 cards if your deck had enough Harrows
Mistrise Village has two activated abilities - you can either tap it to add , or you can spend and tap it in order to make the next spell you cast this turn uncounterable
Essentially, for the price of , you get a 0/4 Wall at no card cost
Do Counterspells Trigger Crime