I think this will be really solid there, or if you really want to go that old-school control style of just beating people down with one chunky flier as your win condition
This might sound familiar if youve looked at blues selection of conditional mana ramp cards, but instead of being tied in with artifacts, instants, or sorceries, blacks conditional mana ramp and acceleration options tend to rely on the number of Swamps you control and creatures dying or existing in your graveyard
You often see this creature alongside equipment like Batterskull and Kaldra Compleat that are disgusting threats when you play them for
Rats are your main theme here, but keep an eye out for effects that force your opponents to sacrifice creatures like Flare of Malice
It basically turns every land you play into Ancient Tomb for a turn while fixing your mana and really going off with fetch lands and multiple land drops
Even if one is countered, though, you'll still have another copy ready to go for your next turn, again, provided that the initial copy resolved successfully