Remember, your commander deck should still only be 100 cards

Age-Graced Chapel Arcane Sanctum Ballroom Bleachbone Verge Caves of Koilos Concealed Courtyard Contaminated Landscape Crystal Quarry Deceptive Landscape Desolate Mire Dromar's Cavern Eclipsed Steppe Fetid Heath Fisk Tower Foot Headquarters Forlorn Flats Forsaken Sanctuary Forum of Amity Godless Shrine Goldmire Bridge Great Hall of Starnheim Indatha Triome Insomnia, Crown City Isolated Chapel Misty Palms Oasis Murmuring Bosk Neglected Manor Nomad Outpost Orzhov Basilica Orzhov Guildgate Raffine's Tower Restless Fortress Salt Flats Sandsteppe Citadel Savai Triome Scoured Barrens Scrubland Shadowy Backstreet Shambling Vent Shattered Landscape Shattered Sanctum Shineshadow Snarl Silent Clearing Silverquill Campus Snowfield Sinkhole Starlit Sanctum Sunlit Marsh Tainted Field Temple of Silence The World Tree Tomb of the Dusk Rose Tournament Grounds Turbulent Moor Umbral Expanse Vault of Champions Vault of the Archangel Wizards' School

The ink colour comes full of characters boasting control effects that can shift cards between your deck, hand and discard pile, as well as controlling your opponents cards by forcing them to exert or even banishing them
BPhillipYork: The front side ability doesn't seem particularly impactful for Commander, but it will probably net you something
During that time, he was able to wrangle the opportunity to illustrate a Magic card
On a slightly raised surface, the text box is painstakingly transcribed in minute type, line for line