The only other mode on here you're really happy with is the artifact removal, and that only feels good if you're removing a legitimate threat, as opposed to randomly hitting someone's mana rock
PROBLEM 2: COLORS ARE HARD TO GROK Internally, Wizards of the Coast has long-used the term Grok to refer to how intuitive things are in Magic
Plus, Tegan Jovanka can pump The Seventh Doctor on attack
He burned every Phyrexian that approached the pair on their quest to Slagmaw, the Mirran resistance camp that would become their new home
Genesis will get you some amazing plays, and the other two are just not as powerful
Its still quite restrictive, but for a whole host of decks, it works out to cost close to just the initial UU