1 traditional foil card in each Play Booster
Aang, Air Nomad Aang, Airbending Master Aang, the Last Airbender Abbey Matron Abdel Adrian, Gorion's Ward Abu Ja'far Abzan Battle Priest Abzan Falconer Academy Rector Acclaimed Contender Accorder Paladin Acrobatic Cheerleader Action News Crew Adelbert Steiner Adeline, Resplendent Cathar Adeline, Resplendent Cathar Ademi of the Silkchutes Adherent of Hope Advance Scout Aegis of the Gods Aerith Gainsborough Aeronaut Admiral Aeronaut Cavalry Affa Protector Agent 13, Sharon Carter Agent Bishop, Man in Black Agent Maria Hill Agent Phil Coulson Agent of Atlas Agents of S.H.I.E.L.D
Scry 2 at the beggining of our upkeep can lead to extra land drops, but it also gives us kinda card advantage every time we Scry and that is very often in our build
Frog tribal is out
What I find interesting is how open-ended this Bant commander is
Paying 3 life to re-equip Dark Knight's Greatsword is potentially very powerful, and WotC of course knew this, which is why it gives such a mediocre buff