When Gatecrash design started I pushed hard for a milling mechanic with the playtest name of "grind." While grind stayed in the set, we decided we wanted a different mechanic to be the Dimir keyword, so I spent some time thinking about a new replacement
The catch-and-throw dynamic gives the card some personality, and seems pretty strong for Jeskais first true equipment commander
Unlike other group style decks, Gor doesnt advance anyones mana or card draw, but instead makes for interesting combat scenarios
In Lorcana, opportunities recur with every set and wave
Nissa, Resurgent Animist finds elementals with two landfall triggers a turn, so fetch lands can draw strong elementals you want to cast or evoke
Ive been noodling around with a Tadeas, Juniper Ascendant deck for a while now, and Legolass Quick Reflexes pinged my radar