That said, you die when you have 20 or more life
The bonus to having so many tutors and artifacts is that if we ever draw into what we need for the turn, we free up resources to find something to progress our game plan
However, as Frank Karsten would say, I like to count these as a third of the land, and from there, it's just a matter of fitting them in the right archetype
I think Id rather run more consistent payoffs for the strategy, like Aid from the Cowl, but you know theres going to be that one time where youre at five life, the outlook is dire, and you sacrifice all your lands in a desperate attempt to live only to be pleasantly surprised when deforestation is to your benefit for once
When it was first printed I tried it out many times
You choose an artifact card from it