While you can only activate its ability twice per turn, at best, theres no comparison in terms of power and utility provided
SCG CON Summer doubled down and had the Team Eternal Showdown where both formats got to come back for a second round of action
It's a big deal to get Relic of Sauron in play on turn two, becasue it means you can have your commander already out on turn three
As you can see though, to make that work I have to emphasize a lot of lesser known cards, and commons/uncommons
Ideally, for this card to be at its best, you'd need to have a mixture of tokens and high mana value creatures that you don't mind sacrificing on your board - a tall order
Giving your army of 2/2s +3/+3 just by existing is certainly a big achievement for a budding Padawan, but to watch your token army just disappear into the wind is another level of despair that massacring the younglings could never burn into a poor Jedis soul