This one is the most interesting to me because it can make things into 7/7 Dinosaurs
In these scenarios, games arent decided on whose win condition is the best so much as who pulls off their win condition first
This means you can potentially use disguise as an unorthodox form of mana ramp
Cycling Lands Some of the strongest cycling cards you can play arent creatures at alltheyre lands
Path of the Pyromancer is steadily seeing more play

Synergy, Griefing, Staples, Building a Doran Deck ) Commander Starter Kits 1 (kick start your allied two-color decks for $25) Commander Starter Kits 2 (kick start your enemy two-color decks for $25) Commander Starter Kits 3 (kick start your shard three-color decks for $25) Commander write-ups Ive done (and links to decklists) : Zurgo Bellstriker (Bellstriking Like a Boss) Dragonlord Ojutai (Troll Shroud) Karrthus, Tyrant of Jund (Dragons, Megamorphs, and Dragons) Dromoka, the Eternal (One Flying Bolster Basket) Shu Yun, the Silent Tempest (Tempests and Teapots) Tasigur, the Golden Fang (Hatching Evil Sultai Plots) Scion of the Ur-Dragon (Dragon Triggers for Everyone) Nahiri, The Lithomancer (Lithomancing for Fun and Profit) Titania, Protector of Argoth (Titanias Land and Elemental Exchange) Reaper King (All About VILLAINOUS WEALTH) Feldon of the Third Path (She Will Come Back to Me) Sidisi, Brood Tyrant (Calling Up Ghouls with Sidisi) Zurgo Helmsmasher (Two Times the Smashing) Anafenza, the Foremost (Anafenza and Your Restless Dead) Narset, Enlightened Master (The New Voltron Overlord) Surrak Dragonclaw (The Art of Punching Bears) Avacyn, Guardian Angel
