Adventure Lands Ishgard, the Holy See Jidoor, Aristocratic Capital Lindblum, Industrial Regency Zanarkand, Ancient Metropolis Midgar, City of Mako The adventure lands from Final Fantasy provide utility in specific decks, with the upside of a land drop after the adventure
Since it costs three mana and suspends with three time counters, you generally wont be able to cast Inevitable Betrayal until turn six in most cases, but thats still fine depending on which card you get from your opponent
I love underrepresented tribes in Commander
De-keywording it meant we were more free to mix it up
Undercover Butler won't be able to be blocked this turn even if the defending player doesn't have the most life and isn't tied for most life as the ability resolves
When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy