If that sounds confusing, don't worry: just look at these top ten powerful cards in the Family Matters Commander deck for an explanation
Its a three mana white Tempting Offer spell, where you draw a card and make a 1/1 Rabbit, then each opponent may do the same, and for everyone who takes the deal, you draw and make another Rabbit, up to four cards and four tokens for three mana in a full pod
First, commander damage is only considered when a commander deals combat damage to a player , which is not the case here
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You have to keep practicing until it becomes second nature and uses almost no cognitive space
if/when you place lore counters on the saga again, you re-trigger the relevant chapters