Of course, you wont be able to play this powerhouse card until much later in the game
The first mode turns your creatures into the ultimate attacking force, giving them flying, vigilance, and double strike
Madness doesn't give you another chance to cast it later
Winter, Misanthropic Guide Ill go on the record that even if some cards and strategies can pull it off, I dont like cards that give symmetric draw or advantages
Guide of Souls Self-sufficiently powerful in Commander as a cleric with yet another Soul Warden effect, Guide of Souls is notable for its role as one of the most powerful cards in Moderns Boros and Mardu Energy decks
While already plenty strong, Skullclamp reaches ridiculous heights if you sacrifice your 1 toughness weenies