This is the concept that using effects to remove lands from your library also increases the odds that youll draw non-land cards, which is true, but it can also be negligible if youre only cracking an Evolving Wilds or landcycling an Oliphaunt once or twice a game
Of the latter, we've seen Biophagus, Khyrson Starn, and The Red Terror all get lots of play in Commander
Regardless of your design goals, power level is an exceedingly complex, abstract idea that is tough to apply
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Example: An effect gives Village Ironsmith (the front face of a double-faced card) +2/+2 until end of turn and then Village Ironsmith transforms into Ironfang