Its cheap enough to reliably get out turn 2 or 3, and its power only continues to snowball as the game progresses
A Cursed Totem on your commander is plenty intriguing before adding the fact that you get to steal your opponents abilities, making this an incredibly versatile and dangerous threat
Its another type of card that I dont think gets there in a lot of metas if played fairly, but gets so much better if you can reliably sacrifice it, since locking something down if its tapped isnt useless but isnt great either
(Players dealt combat damage by it also get a poison counter.) Corrupted As long as an opponent has three or more poison counters and this card is in your graveyard, it has flashback
701.50c: If multiple permanents are instructed to connive at the same time, the first player in APNAP order who controls (or, in the case of a permanent no longer on the battlefield, last controlled
When I learned about it, I tried to explain that the mechanic was being misrepresented, but it was already in print