Cards that combine ramp and draw are timeless in Commander, and Face-Breaker does so with aplomb
Artifact Astrologian's Planisphere Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana Equip Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana Equip Artifact - Equipment Blue Mage's Cane Job select Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard
When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand
Artistic Refusal Artistic Refusal is one of the scarier convoke cards out there, and something I find myself hoping my opponents dont have sometimes
This fits into any Commander deck and gives a creature a massive pump, an evasive keyword, annihilator
There are eight cards in the deck that do little enough for the deck that Id cut them without much thought, and sixteen that Id cut for power level reasons