Controlling ten Treasure tokens is childs play after upgrades, giving you a much faster way to close the game
Paying four mana for either of these is still a good deal in Standard, and dedicated decks like my Sultai concoction above will still manage to fully enable them quite early
ST21-001-monkeydluffy can give 2 rested Don to one of your Characters, making it easier for you to activate certain effects, but most importantly, you get to go for heavier attacks that demand more Counter cards from the opposing player
This creates a fun escalation curve that rewards board-building and patient sequencin g
One of his effects increases the cost of all your Dressrosa characters (two or more cost) by oneyep, he taxes his own crew
Good token commanders in MTG must have at least 1 of the following 3 characteristics: The ability to generate a large number of tokens at a proportionally low mana and opportunity cost Easily repeatable token generation Strong supporting effects for tokens that justify not being able to create tokens Good token commanders also can have the following traits in conjunction with the above: Fast, accessible payoffs for creating your tokens, such as giving them haste, boosting their power, or gaining effects when they die Potential for establishing infinite combos with your tokens Miscellaneous useful effects Many of the strongest token commanders have multiple traits from the lists above and contain access to green and/or white cards, as these colors have the most powerful support cards for token strategies, many of which were shown earlier