This week, we are heading to Modern to play a deck that's looking to string together a bunch of small, seemingly insignificant advantages, with the help of some really tricky cards, and in the end turns these small advantages into game and eventually match wins: Mono-White Blink
Knowing there's a level playing field, where we each crack a booster pack or two with unknown contents, gives him a bit of added confidence that he can compete and win with the right amount of luck
Tapped-and-attacking creatures are never declared as attackers and so skip the declare attackers subphase, where Battalion checks to see it if procs
His good name may have been tarnished due to associations with format-warping power, but for those who were there from the start, Ragavan is just a loyal Monkey in some cute steampunk goggles
This is where crazy powerful creatures are appropriate
It also clearly notes which cards are placed in each section for convenient gameplay