There's just too much on this card to not like it, everything from converting uncastable top-decks into burn damage to an emblem than can finish off over-healed opponents dragging a game out
That said, I still expect these cards to have a significant impact on Party decks in Commander
You're unlikely to find a two-drop Dragon that's worth playing, but four-drops
You can also go down the pod or toolbox route, finding permanents with powerful enter the battlefield abilities for any situation, whether its Eternal Witness, Noxious Gearhulk or Aether Channeler to name but three
Instead, Ill be covering the most flexible, strong, and versatile cards that can form a great shell to build around
Just like any regular ol' set review, in this one we'll explore some of the most interesting cards for EDH players from the Mystery Boosters