(This mostly got scrapped for the finished product.) For white, I decided to use a mechanic I'd come up with inspired by some cards I'd made in Mirage when we were messing with phasing
Contents: 24 Magic: The GatheringAssassins Creed Beyond Boosters 7 Magic: The Gathering cards 1-4 card(s) of rarity Rare or higher 3-5 Uncommon cards 0-1 Land cards Chance at a Traditional Foil Showcase Mythic Rare card
What I do know is that this card is quite good and its very cheap but has also demonstrated the ability to hit $5 for a bit
That helps the accessibility, but I think the game came out, to some extent, a little more difficult than we wanted it to be
When Sage of the Falls or another non-Human Creature enters the battlefield, you can loot
For example, it's missing obvious proliferate cards like Contagion Clasp and Contagion Engine, its support makes no sense (why have a single Counterspell in the deck