Then theres Fractured Sanity, a three-mana Blue sorcery that has each opponent mill 14 cards (discarding from their deck to their graveyard), but can also be cycled to draw a card and make opponents mill four cards instead
Tutors like Worldly Tutor and Sylvan Tutor add both flexibility and redundancy to our deck which lets us cut cards that perform similar roles but worse than our best options, plus they synergize well with "top of library matters" cards like Domri Rade
Green land ramp and fetchlands are commonplace in this format, so it's usually easy to get multiple triggers
It's a surprising new addition to the game that's definitely going to see lots of play in Emerald

Magic: The Gathering FINAL FANTASY Set Mastery 21 Magic: The Gathering FINAL FANTASY packs 5 Mastery Orbs (redeemable for card styles or sleeves in the Magic: The Gathering FINAL FANTASY Mastery Emporium) Magic: The Gathering FINAL FANTASY Mastery Pass Avatars Cloud avatar Cards and Packs 20 Packs: 4 Magic: The Gathering FINAL FANTASY 4 Tarkir: Dragonstorm 4 Aetherdrift 4 Magic: The Gathering Foundations 4 Duskmourn: House of Horror 10 Magic: The Gathering FINAL FANTASY mythic rare individual card rewards (ICRs) Level 51+: 1 uncommon ICR Card Sleeves Cloud sleeve Sephiroth exquisite sleeve Card Styles 34 Mastery Orbs (redeemable for card styles or sleeves from the Magic: The Gathering FINAL FANTASY Emporium) 15 Common card styles 10 Uncommon card styles Event Tokens 1 Player Draft token (redeemable for a Premier or Traditional Draft entry) Gold and Gems 4,000 Gold 1,200 Gems Companions 3 Chocobo companions How Many Levels Are in the Magic: The Gathering FINAL FANTASY Set Mastery

Huntsmaster of the Fells 2