It feels odd to not have them all be the same number of colors, along with the lack of a fifth deck, but were pretty happy to see new Commander decks either way
Two mana for a 2/2 that taps to add a green is already in the realm of playability, while the Fetch Quest adventure provides a potentially game-winning play later
Flying, vigilance, and double strike make for quite an effective Overrun, whereas lifelink, indestructible, and protection are excellent defensive options that help you catch back up
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason
since its release
And dont forget that you are in the color of cards such as Cartographer and Tilling Treefolk