This ability will also copy the next such spell or ability that you use this turn, which can be a very powerful effect with the right cards
Try to run this in decks that either use it as a 5-color land or naturally hold up enough mana that its not obvious
For the most part this list is based mostly on the frequency of play the cards receive
Turbulent lands are obviously a big pickup for Commander players, as they benefit the players going third and fourth in turn order, who can bring these in untapped from Turn 3 onwards (with everyone else having to wait for Turn 4)
Well, they actually did a currently unprecedented move to create an entirely new card based on the young Tyler, who was given free range to design it
The earlier counter-cards in MTG did have a lot of 'anti a specific colour' mentality in its design, after all