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You can boost the canine's damage output by equipping it with three energy cards, pushing it up to 140 per attack and then further still, upwards of 200 damage, with cards such as Lucario, Korrina, and Arena of Antiquity
Flip that many coins
Once a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves
Unsummon creates massive tempo blow-outs when youre ahead, lets you catch up should you fall behind (bouncing Runaway Steam-Kin once it has accrued a couple of counters has felt particularly impactful to me), and is good for helping you deal with any problematic threats that have slipped through your countermagic, as you can bounce them back to your opponents hand with a Wizards Retort at the ready for the creatures return