Luckily, Wizards of the Coast made actual playable cards that seamlessly fit into already established Standard strategies and archetypes
Combos really well with Support or any type of Strength buff, letting you remove stuff forever without losing card advantage
The blend of benders, hybrid animals and wise lessons make this a well-rounded and fun set
Any of these guys that can help me get to six mana will help me draw cards later even if late game mana dorks are usually considered bad draws
Treebeard, Gracious Host was a monster in the games we played last night, adding two or more food to the table while immediately providing the threat of growing itself or a ring bearer to massive size in short order
As for Shabraz itself, it can hold down a supporting role in decks that draw cards or care about the amount of life youve gained in a turn, like Hope Estheim or Will, Scion of Peace