So, bottom line: WotC has provided the Commander format a ton of fantastic lands in recent years that are going to help fix our colors and provide awesome utility in our land slots, rewarding us with good mana and nice mana sinks throughout our Commander games
The tokens we create will be zombies anyway, so I think a better brew is to leave the zombie half as incidental value
Rolling two dice certainly helps, as you'll always be able to pick the lower number for the 'wrath-effect and the higher one for the knights
I don't think I knew any legitimate strategy back then so as far as I can recall my deck had like 3 or 4 types of energy clogging it up, which I suppose is the equivalent of the classic '4 Fire moves on Charizard' syndrome
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Slotting in as an alternative finisher, Red Dragon is a solid top-end card in RG creature builds