With Yuriko, the Tiger's Shadow , your whole deal is striking with low-cost, evasive creatures, then launching your commander into play with ninjitsu, and reaping the rewards: plenty of card draw, and plenty of pain
He is quite good at what he does, though, so I doubt his price will erode further until he leaves Standard
Maximum Mayhem Once we've got a bunch of explosive 1/1 tokens on the battlefield the real fun can begin
If youre against a deck with no answer to Sleepys Flute , this will turn into a race to whoever manages to hit 20 Lore first
The flavour text is particularly fun for this one, taking the form of the report of a confused soldier being creeped out by how consistent the eyewitness accounts are for the strange descriptions of the Mistfolk
Maybe that's a little dramatic, but our format of Magic is definitely the only one where diplomacy is a real skill that will up your game