Simply pick a commander, select your theme, and get building
no variance between games, no suspenseyou know, just chuck everything that makes Magic actually fun
The card doubles as both a temporary seven-card refill and a win condition, making it a risky gamble in any MTG format where you can run multiples of it
Unfortunately, as always, this problem could have been easily solved by Wizards of the Coast
Bringing Craterhoof to a larger number of tables might be controversial among longtime players, but it would be a fitting reminder that Innistrad isnt just known for its worldbuilding flavor, but for some enduringly powerful designs too
Playing up the control aspect of the deck is also a good number of specialist Elves, as well as ways to get extra mana and cards to keep the deck going into mid and late-game