Twinflame Tyrant Far Fortune, End Boss Ojer Axonil, Deepest Might / Temple of Power Imodane, the Pyrohammer Solphim, Mayhem Dominus And there are some other good options in mono-red likeNeheb, the Eternal and Toralf, God of Fury / Toralf's Hammer as well as nice cards that add a color, like Tor Wauki the Younger, Firesong and Sunspeaker, and Ghyrson Starn, Kelermorph
Destroy target enchantment
If Bartz and Sazh are at the top of your curve, you can create consistent blowout scenarios in Standard
In the meantime, these three creatures are strong on their own
McDuck Manor Scrooges Mansion McDuck Manor is relatively low cost, grants two passive lore per turn, and only costs one ink to move characters to it
But Magic has changed quite a bit since 1993 and, indeed, so have booster packs