In this case, a plant that looks like the love-child of Iridescent Vinelasher and Tunneling Geopede: Leaner than the latter, one mana pricier than the former, and perfectly positioned to ping foes to death
Blue decks especially love the effect of recasting a key spell from their graveyards, and this land allows for such trickery if you jump through a few small hoops
Obviously I have nitpicks with individual cards -- I've been yelling about Temple of the False God only being good in decks that reliably land ramp and it's especially bad in decks with lots of color pip requirements -- but these are just nitpicks
Last updated on September 19, 2025 Vishgraz, the Doomhive | Illustration by Andrew Mar Infect is a very powerful archetype to play in Commander
4 Basalt Monolith, Dockside Extortionist, and Eldrazi Displacer This one is a bit more situation than most others, requiring your opponents to control at least three artifacts or enchantments
In a go-wide strategy (where you'd want to play it), getting up to 10 permanets won't be too hard