At least until the next expansion adds another couple hundred
We will definitely touch on building a mana base in a future article, but there are some basics (pun intended) that you should always be thinking about: How many lands you need to cast your spells and the balance of colors in your deck
Not the worst exchange ever, but the sorcery-speed limitation feels unnecessary and a larger drawback than it needs to be
Youll also want ramp and landfall to make the best use of this ability, but blinking this card already gives you good value
Anim Pakal, Thousandth Moon Anim Pakal, Thousandth Moon works best in Commander, where you have time to scale it up with cards like Luminarch Aspirant and every player isnt running 30 cheap removal spells
If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves