If you're playing an aggressive or midrange tribal deck and you're only including sixteen creatures, you have to ask yourself: "Is it even worth playing all of these tribal cards in the first place?" If, for example, you only have enough creatures to have a couple in play at any given time, you're not maximizing your tribe's abilities
Land destruction being included in a permanent board wipe seriously sets back everyone at the table in a way creature and nonland wipes just dont
Recent cards like Karlach, Fury of Avernus also allows Red players to double up on combat, but Aggravated Assault is more likely to stick around unless your opponent can get access to Enchantment removal
When you consider that single-target exile removal is very much costed at six or more on creatures and artifacts, it becomes more reasonable to assess the card
Counterspells: Opponents may use counterspells like "Counterspell" or "Negate" to prevent your crucial spells with Affinity for Artifacts from resolving
Do you have madness decks of your own