Monument to Endurance just so easily slots into many strategies, pays for itself very quickly, and is one of the most useful cards to pull from Aetherdrift
Graf Harvest Grievous Wound Grisly Transformation Ground Seal Gruesome Deformity Gruul War Chant Hammerhand Hand to Hand Havoc Festival Heat Wave Hedonist's Trove Helix Pinnacle Hidden Path Hostile Realm Imposing Visage Incriminating Impetus Intimidation Ironclaw Curse Katabatic Winds Koskun Falls Leshrac's Rite Leyline of Lifeforce Leyline of Punishment Lich Lich's Mastery Madcap Skills Magistrate's Veto Malicious Intent Maniacal Rage Meltstrider's Resolve Mine, Mine, Mine
Then this drops on the second turn and then will last as long until killed by a foe, and if you went first, then Arcane Signets and Mind Stones are getting tapped or you get a free 1/1 and then on the third turn you get Manalith, and then don't forget this is dorks too, so everything from Reclamation Sage to Sakura-Tribe Elder to Mulldrifter will ETB tapped for blocking purposes unless you get a free Vampire
Can I activate augment if I don't have a host creature on the battlefield
Illustrated by John Stanko Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
Not only can this ability accrue significant value, but if an opponent wants to put an end to this effect, they're going to need to pay a premium on their removal thanks to Aboleth Spawn's ward 2