Since creatures matter so much for this mechanic, cards that remove permanents or otherwise impact the board tend to rank higher than those that don't, though the Court cycles are very strong since they play well with board wipes
I'm not keen on deck checks in commander, so that basically means we'll be applying the honor system to these guys and then hoping we notice if an opponent has cards in their deck that don't work with their companion
So I can save my real deck for real games
This version has the CHAMPION text in the top corner, the runner-up playmat doesnt
Card not found, on the other hand, saw a lot of Standard play and is a stable of Red Deck Wins in both Explorer and Pioneer making it a key card with this mechanic
I dont think Card Kingdom allows for water damage in their good category, but its good to note Star City Games does