This is largely down to how hard it is to deal with early walkers
Early game, nobodys going to bat an eye at losing 10-15 life in exchange for extra mana over the course of a couple turns
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Once you've survived your opponent's early onslaught, there will come a turn when you can fire up your creature lands and make a big attack back, suddenly putting your opponent on their heels
Nonetheless, if youre running a deck with white as one of the colours, its worth looking into cards like Adamant Will , a cheap one-generic, one-white instant that gives a creature +2/+2 and indestructible until the end of turn
At the same time, theres historical value in bringing an iconic villain to the game table